daaph.blogg.se

Dungeon crawl wizard mode
Dungeon crawl wizard mode









dungeon crawl wizard mode

Because rationing abilities is usually a key part of a dungeon crawl. Make sure that there are some lasting repercussions for it as well.ĭo these kinds of things in your normal games to get them into the mindset of rationing their abilities.

dungeon crawl wizard mode

If they continue to go supernova and then rest after their first encounter, then they'll fail the quest. Make it something like "If you don't stop the hobgoblin warband in 2 days, they'll raze half the countryside and an entire village will starve to death come winter." And then give them 4 or 5 APL+0/APL+1 encounters each day. Keep in mind that they also probably don't have their armor or anything on while they're trying to sleep, so adjust the encounter accordingly.Īnother good way is to throw some kind of objective their way that requires them to complete it in X amount of time. Have some thieves break into their room while they're sleeping(waking them up in the process) and then they have to fight while they're out of spells or smites or whatever. Say they go to an inn to recuperate and refresh their expended abilities.

dungeon crawl wizard mode

One way to try to get them to change their ways is by interrupting their rest once or twice. Most people seem to recommend around 3 or 4 encounters of varying difficulty per adventuring day. Try to teach them that going supernova on the first thing they fight isn't always a good tactic by making sure there's more than one fight per day. Instead, throw a bunch of APL+0, APL-1, and APL+1 encounters at your players. But it's just not the typical thing you expect to see a GM do with a dungeon crawl. I'm not saying you're "doing it wrong" or anything, because if it works for your current group, it's the right way to play with that group. That usually means you're throwing something like an APL+3 or APL+4 challenge at a party for each fight. Once you've done that, and if they're still interested, you'll probably need to start teaching the players about rationing their abilities.įirst off, I'd say that you shouldn't have every single fight end up with half the party unconscious and everyone out of abilities when doing a dungeon crawl. And, like Grimmy said, make sure your party is interested in trying the dungeon crawl style of play. Like Pan said, it's a big swing in playstyle.











Dungeon crawl wizard mode